Traits
Skeletal (Regal)
Allows your Greedwyrm (or parts) to be skeletal or have visible bones on TOP of the anatomy (e.g a spine running along its back).
This does not make your Wyrm's flesh transparent! Wyrm's skin can be translucent with the 'translucency' trait
Marine (Regal)
Gives your Greedwyrm marine traits such as tentacles, fins, gills, and a fish tail.
Fins and gills must not be mistaken for the ear trait, unless combined with the 'ears' trait.
Tentacles or fins may replace the Greedwyrm's legs if combined with the 'non paw feet' trait and you may have more than 4 tentacles or fin for legs if combined with the 'extra body parts' trait.
Can be combined with 'plant growth' trait for coral and seaweed growth.
Confetti (Luxury)
Allows your Greedwyrm to have floating/falling objects/particles around them. (not body parts or hoard items).
Not to be confused with 'floating parts' trait, which allows the wyrm's bodyparts and hoard to float.
Can be used in conjunction with the 'elemental' trait to make falling snow/rain/clouds/etc around the wyrm.
Object body (Regal)
This trait allows parts of your Greedwyrm to be an actual object in both shape and material (such as object heads, tails made of chains, claws made of knives etc).
Not to be confused with the 'material body' trait (which only allows you to make the accurate/default anatomy of a wyrm made from a material).