Traits
Aura (Mandatory)
All Eletherials have an 'aura' (or 'halo' ) which is usually a decorative, floating ring containing something related to the object, place, concept or person theyre protecting (such as a heart for eletherials that protect love).
So long as they have at least one, an eletherial can have any amount of these auras.
Helmet (Mandatory)
All eletherials have a metallic/mineral/crystal helmet on their head.
These helmets can be any shape or size and cannot be removed.
They can look like an actual piece or armour, or more like metal growing from them.
Must cover at least 1/3rd of the Eletherials head.
Exposed Spine (Mandatory)
An eletherials spine runs down their back and connects to its tail and although more commonly look like vertebrae or spikes, the spine can in fact have any shape.
Must span from at least the shoulder blades to the tailbone but can go higher up the neck to the skull.
Must be made of metal/crystal.
Tail (Mandatory)
All eletherials have a tail that carries on from their spine in the same material, shape and colour.
Can be any length but must be visible on the ref and can either be a spine on its own or a spine on top of a regular tail.
Pointed legs (Mandatory)
All Eletherials have pointed/tapered legs rather than flat footed humanoid/animal feet.
They must be made of metal/crystal and at least mid-calf height.
Many eletherials have very ornate and detailed legs and sometimes they may not be symmetrical.
Large claws (Mandatory)
All eletherials in humanoid form have large claws/paws.
Can be any size so long as its noticeably larger than a regular hand/paw.
Eletherial Wings (Mandatory)
All eletherials have at least one set of wings.
Can be any size, shape, material and have any amount.